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While checking the wastes for supplies, she encountered toxic waste that infected her with radiation poisoning. The travel was plodding, and hunger clawed at her health until remembering she could set-camp and eat a can of pre-war meat that somehow didn’t go bad. Maria in a cunning act informed the first man that they were both indeed paranoid and plotting against him, planting the seed for them to turn on each other, but she didn’t return to see the fruit of her labor. Maria agreed to talk with the other two and report back, but all those conversations yielded was that each man was terrified of the other. They had feared each other had been infested with them. The first one after some coaxing let her in on a secret: the other two men had been panicking about a tall tale of a worm that would burrow its way into the victim’s head, controlling its mind and rendering them unable to adequately recall all their memories.
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Maria encountered a trio of men at a campfire, all three frozen in a stand-off. It may be more true to form for a wasteland, but it cuts into the fun. The separate locations for points of interest or random encounters were smaller slices of map which felt more interactive like the towns, but they similarly were often a plodding event, having to wander that map with no indication of where people or buildings were. The wastelands were rife with random encounters, which coupled with the aforementioned oppressive load screens & times hard to swallow. Slow, plodding movement in the overworld made the trek from town to other areas of interest an exercise in frustration. Her walking across the wasteland was a slog.
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Tolkien’s “The Lord of the Rings” for the bartender from the distant town of Krasnozamenny. After picking crops for an old hunter and being given a shotgun without any ammo, she took on a job to get a copy of J.R.R. After the ceremonial mugging of the game’s introduction, she trekked to the closest town of Otradnoye, speaking to several locals, most of them with an understandingly myopic view of their plight and way of life. Maria had Sex Appeal and was a Slick Dealer, two distinctions that made her a sliver-tongued devil (especially with men), but in exchange weakened her and reduced her carrying capacity. agents – Maria and Beavis (yes, Beavis was a custom name). That said, I did my best to take ATOM RPG through its paces and give it the fairest shakes possible for someone predisposed to not enjoy it. It was excruciating how much it broke up the action for me. For those sensitive to load times, know that ATOM RPG is rife with them: twenty seconds at a time every time you enter or leave a town or dungeon, have a random encounter, or explore some outpost. Different points of interest like towns and vacant facilities are identified on the map, and as you walk from point A to B, random encounters will occur such as traveling caravans to buy and sell goods from (with Rubles as currency) or bandits looking to kill you and pick your corpse clean. Combat is turn-based, using an isometric view with tile square movements and action points offense and defense are affected not just by stats/perks chosen at level up, but weapons and armor you find along the way. As a member of the secret society A.T.O.M., you are sent out to find a missing search party (ironically), and are shortly afterward mugged by bandits and left with nothing. The story is straightforward: Mutually Assured Destruction happened in the mid-80s, bringing with it the advent of a post-apocalyptic world of scant towns, decrepit abandoned facilities, and scrap-so much scrap.